Showing posts with label Static. Show all posts
Showing posts with label Static. Show all posts

Tuesday, December 12, 2006

Roccoj's test


Our static is growing stronger and stronger with each day of adventuring and the tales of our deeds have reached far and wide all Vana'diel. Especially as far as Jeuno where an old resident there spends most of his time at Ru'lude Gardens has summoned us for a very special challenge. He goes by the name of Maat, really old Hume that has done his fare share of adventuring and is very proficient in all the western continent jobs. He said to us: "I've been hearing a lot about you lately but I'll tell you this, you won't get any stronger unless you get me a testimony and duel me in the job you decide to face me with." Maat instantly saw Hiroishi and told him he was too weak at the moment to even try the challenge, Darkwarrior, Krile and me decided to do it after we get even stronger, but Roccoj was the one to go ahead and do it. The test is on the goblin bags of the alchemists in Gustav Tunnel. We requested help from our linkshell and four brave adventurers answered the call: Jeangallo, Arcaus, Bassetto and Itachikun. The alliance formed at the great crag of Holla we mounted our chocobos and went to Gustav.

We then proceed to the deeper part of the area until we found the goblins roaming and fought for hours and even fought the notorious Wyvernpoacher Drachlox but no testimony were found on their bags. The alliance broke and we thank our linkshell members for the help, at least we got a couple of Whitemage spells Roccoj needed. The next day we went back in, this time with Hiddendragon a Blumage helping us. Most of the time it went smoothly until Hiroishi decided to lure another goblin when others were on their way to campsite and we teleport out for safety. We went back and found the testimony soon enough. Now all that remains is the one on one duel with that old Hume and I just hope Roccoj can endure the test and shatter the stars as he says.

Krile's way

Krile can be a pain sometimes, but little Krile is a special tarutaru. Her mind is a one way street and when she sets her mind there is nothing we can do to convince her otherwise. "I forgot my sanction", "Need to check my chocobo", "Forgot some things at home" whooosssh warps to town making the other adventurers wait. I've told her is selfish on her part to do that, that the other adventurers are on a schedule and have others things to do but she won't listen to this galka. One thing cheers me and is watching Krile get knockout by goblin bombs, mean but fun to watch anyway.

Thursday, December 7, 2006

Troubles at the bay


Our static has it great days and bad days and this one is a prime example of a fairly good day and party set up gone bad. Roccoj, Krile, Roninhiroishi and me decided to go to the western continent because we are getting low on conquest points and be a nice change of scenery after all the adventuring in the far east. We look at the adventures board looking for other members for the party and Krile invites two mithras one a Thief the other a Blackmage. We set out in rented chocobos to find a camp site in Bibiki Bay and Hiro he says "I'll be right back". He goes into some kind of trance he doesnt respond to anyone but his chocobo been the well trained bird that it is keeps following me. Got to the campsite, everyone dismounts and gets ready but not a word from Hiroishi. The mithra been Thief gets impatient, "whats happening with Hiro? we can do this without him". I say "go ahead and pull" and at first couple of monsters we are doing great, but Hiro's chocobo was still following me around and getting on my way of protecting the party that I changed my equipment and seems like the chocobo lost track of my scent and went on a mad dash toward a nearby cactus and got stuck there. Poor Hiroishi got attacked by a nearby goblin while we are fighting one of it brothers and decided to help him leading to the picture you see here. We disbanded the party but we went back later to the same campsite and had a fun short time party that went fairly good except for the little goblin bomb that went off on Krile face knocking her our instantly, always fun in my opinion.

Super Hyper Static Party


Vana'diel can be a tough place especially when it comes to finding fellow adventurers to form party's and get more proficient on your selected job. With this mentality in mind I decided to enlist the skills of some of my friends to reach the limits of our abilities in less time that it would putting a notice on the Merry Minstrel tavern or the Shararat tea house in Ah UrhganWhitegate. The elite adventuring unit consist of Roccoj: Whitemage extraordinaire, fellow Bastokan and Linkshell member. Roninhiroishi: masterless Samurai aka. TP machine friend of mine since I discovered him wandering the alleys of Bastok. Shows a lot of promise but gets distracted easily. Krile: cute tarutaru from the magical nation of Windurst so her magical abilities isn't in question, but she is the one filling our hearts with songs so we can do our jobs better. Darkwarrior: Dark Knight, raw power and strenght sometimes hurting himself to hurt the monsters. He couldn't be in this picture because he had other business at the moment. He became a friend of mine many moons ago when I helped him on some Windurst mission during the days of his training as a Warrior. And me: Paladin, the one that covers the others so they do their job better. Last spot can be filled with random adventurers that are willing to go hunting with us. Together we go on adventures everyday with our hopes of one day been the best doing our jobs and have fun doing it.